StarCraft enhanced on its predecessor Warcraft II, which featured two extremely similar playable factions, by introducing asymmetry between the models and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-known 1996 SSI launch War Wind. The device sorts available to each race determine its racial identification. The Protoss can industry impressive and expensive warriors and equipment, though the Zerg rely on sheer figures and speed to overwhelm their opponents.
The as opposed to manner also includes the "Archon" alternative, wherever the matches are ostensibly 1v1 but more 격투기 than one human player Handle what is frequently managed by just one particular person.